Simo Råman

Building Roguelike in F#

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I know many people who started programming because they wanted to write a game of their own. I myself had never done game programming but after I ran into articles about programming a roguelike in Haskell I decided to give it a try using F#.

First I wanted to get hero to move around on map.

These are the types I came up with:

namespace  . . .

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Posted in: f#roguelike

May 19, 2015